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How To Use A Redstone Comparator

Painting JE2 BE2.png

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A redstone comparator is a redstone component used to maintain, compare, or subtract signal strength, or to mensurate certain block states (primarily the fullness of containers).

Contents

  • 1 Obtaining
    • 1.i Natural generation
    • 1.2 Breaking
    • ane.iii Crafting
  • 2 Usage
    • 2.1 Maintain signal strength
    • 2.2 Compare betoken strength
    • 2.three Subtract signal strength
    • two.4 Measure block state
      • two.four.1 Fullness of containers
      • 2.four.2 Miscellaneous
  • iii Sounds
    • 3.1 Generic
    • 3.two Unique
  • 4 Data values
    • four.ane ID
    • 4.two Block states
    • 4.3 Block data
  • five Video
  • 6 History
    • 6.1 Redstone comparator "items"
      • vi.i.1 Appearances
        • 6.1.1.one Unpowered Comparator
        • six.i.1.2 Powered Comparator
      • 6.1.2 Names
        • vi.ane.2.i Unpowered Comparator
        • six.1.two.2 Powered Comparator
  • 7 Issues
  • eight Trivia
  • 9 References

Obtaining [ ]

Natural generation [ ]

Redstone comparators generate in ancient cities.

Breaking [ ]

A redstone comparator tin exist cleaved instantly with any tool, or by hand, and drops itself equally an particular.

Block Redstone Comparator
Hardness 0
Breaking time (secs)
Default 0.05

A redstone comparator is removed and dropped as an item if:

  • its zipper block is moved, removed, or destroyed;
  • h2o flows into its infinite;‌[ Java Edition only ]
  • a piston tries to push it or moves a block into its space.

If lava flows into a redstone comparator's space, the redstone comparator is destroyed without dropping as an item.

Crafting [ ]

Ingredients Crafting recipe
Redstone Torch +
Under Quartz +
Stone

Usage [ ]

A redstone comparator tin exist placed on the pinnacle of any opaque block with a solid total-top top surface (including upside-down slabs and upside-down stairs). In Bedrock Edition, a comparator can likewise exist placed on walls and fences. For more than information about placement on transparent blocks, see Opacity/Placement.

The redstone comparator has a front and a back — the arrow on the top of the comparator points to the front end. When placed, the comparator faces abroad from the player. The comparator has two miniature redstone torches at the dorsum and one at the front. The back torches turn on when the comparator's output is greater than zero (the pointer on acme likewise turns blood-red). The front torch has two states that can be toggled by using the comparator:

  • Down and unpowered (indicating the comparator is in "comparison mode")
  • Upward and powered (indicating the comparator is in "subtraction style")

The redstone comparator tin can accept a betoken force input from its rear as well every bit from both sides. Side inputs are accepted only from redstone dust, cake of redstone, redstone repeaters, other comparators, and observers in specific scenarios. The redstone comparator's front is its output.

Information technology takes 1 redstone tick (2 game ticks, or 0.i seconds disallowment lag) for signals to motility through a redstone comparator, either from the rear or from the sides. This applies to irresolute betoken strengths too as simply to turning on and off.

Redstone comparators check their ability country before their scheduled ticks update. This results in redstone comparators not usually responding to 1-tick fluctuations of power or signal strength — for case, a 1-clock input is treated equally always off from the side, and e'er on from the rear. This happens because the signal changes back to its original state before the redstone comparator checks its input states. However, certain setups such as powering any input with two separate observer pulses at the aforementioned fourth dimension will cause a redstone comparator to respond to two gametick pulses.

The redstone comparator has 4 functions: maintain bespeak strength, compare signal strength, subtract signal strength, and measure certain block states (primarily the fullness of containers).

Maintain signal forcefulness [ ]

A redstone comparator with no powered sides outputs the same point strength as its rear input.

Compare signal forcefulness [ ]

Comparators in comparing manner.

A redstone comparator in comparison mode (front torch down and unpowered) compares its rear input to its two side inputs. If either side input is greater than the rear input, the comparator output turns off. If neither side input is greater than the rear input, the comparator outputs the aforementioned signal strength as its rear input.

The formula for calculating the output signal strength is as follows:

output = rear × [ left rear AND correct rear ]

Subtract signal strength [ ]

The greatest of the side inputs A and C is subtracted from the rear input B, outputting 1. If either A or C were greater than B, information technology would output 0.

A redstone comparator in subtraction mode (front torch up and powered) subtracts the signal strength of the college side input from the signal force of the rear input.

output = max( rear − max( left, right ), 0)

For case: if the signal forcefulness is 6 at the left input, 7 at the right input and iv at the rear, the output signal has a strength of max(4 − max(6, vii), 0) = max(4−7, 0) = max(−3, 0) = 0.

If the signal strength is 9 at the rear, 2 at the right input and five at the left input, the output signal has a strength of max(9 − max(two, 5), 0) = max(9−5, 0) = 4.

Mensurate block state [ ]

A redstone comparator can measure the fullness of a chest, also equally other block states, even through a cake.

A redstone comparator treats sure blocks behind it equally ability sources and outputs a indicate strength proportional to the cake'southward land. The comparator may be separated from the measured block by a solid block. Nevertheless, in Java Edition, if the solid block is powered to signal force 15, so the comparator outputs 15 no affair the fullness of the container.[1]

Fullness of containers [ ]

Minimum Items for Container Signal Forcefulness
Containers







Total Slots 3 5 9 27 54 1
Ability Level Number of Items Music Disc
0 0 0 0 0 0 No disc
1 1 one i 1 1 "13"
ii xiv 23 42 1s sixty 3s 55 "cat"
iii 28 46 1s nineteen 3s 55 7s 46 "blocks"
4 42 1s v 1s threescore 5s 51 11s 37 "chirp"
5 55 1s 28 2s 37 7s 46 15s 28 "far"
6 1s five 1s 51 3s fourteen 9s 42 19s 19 "mall"
vii 1s 19 2s x 3s 55 11s 37 23s x "mellohi"
eight 1s 32 2s 32 4s 32 13s 32 27s "stal"
9 1s 46 2s 55 5s ten 15s 28 30s 55 "strad"
10 1s sixty 3s 14 5s 51 17s 23 34s 46 "ward"
11 2s 10 3s 37 6s 28 19s xix 38s 37 "11"
12 2s 23 3s 60 7s v 21s 14 42s 28 "wait"
thirteen 2s 37 4s xix 7s 46 23s 10 46s 19 "Pigstep"
14 2s 51 4s 42 8s 23 25s v 50s ten "Otherside"
15 3s 5s 9s 27s 54s "5"‌[ upcoming: one.19]

I tin can utilize a redstone comparator to output a betoken, measuring how full a container is. (0 for empty, 15 for full, etc.) The table on the right is described more than in particular, later in this section.

Containers that can be measured past a comparator include:

  • Furnace
  • Boom Furnace
  • Smoker
  • Brewing Stand
  • Hopper
  • Minecart with Hopper on meridian of a detector track
  • Dispenser
  • Dropper
  • Chest
  • Trapped Chest
  • Minecart with Chest on top of a detector rail
  • Barrel
  • Large breast
  • Large trapped chest
  • Shulker Box (any color)

Generally speaking, the comparator output betoken force represents the boilerplate fullness of the slots, based on how many of that particular course a full stack (64, 16, or 1 for non-stackable items).

The Minimum Items for Container Signal Forcefulness table (correct) shows the minimum full-stack-equivalent (FSE) to produce different signal strengths from common containers. A full-stack-equivalent quantifies how many normal 64-stackable items are needed to output a corresponding signal strength. The 's' is a abiding 64, with the boosted corporeality needed following after.

One may besides consider the terms: cumulative-weight or weighted-sum instead of full-stack-equivalent .

Items that stack to a max of xvi (snowballs, signs, ender pearls, etc.), contribute +4 to the total-stack-equivalent for each unity (count of one item). Similarly, items that stack to 1 (minecart, gunkhole, etc.) contribute +64, and items that stack to 64 contribute +1.

Example 1: iii ender pearls volition contribute a 3 ten 4 = 12 total-stack-equivalent.

Example two: sixteen ender pearls and 60 redstone dust contributes a 16x4 + 60x1 = 124 full-stack-equivalent.

Case 3: 1 minecart and lx redstone dust contributes a 1x64 + 60x1 = 124 full-stack-equivalent.

Instance iv: To produce a signal force of 10 from a hopper, one requires a full-stack-equivalent of at to the lowest degree 3s + 14 = 206 but strictly less than than 3s + 37 = 229. This can exist done with iii minecarts, and 14 dirt.

When a comparator measures a large breast or large trapped chest, information technology measures the unabridged large chest (54 slots), non simply the half directly behind the comparator. A chest or trapped breast that cannot be opened (either because information technology has an opaque block, ocelot, or cat above it) always produces an output of 0 no matter how many items are in the container — shulker boxes tin always be measured, fifty-fifty if they cannot open.

Calculating signal strength from items
When a container is empty, the output is off.
When it is non empty, the output signal strength is calculated as follows:
signal strength = flooring(ane + (( sum of all slots' fullnesses ) / ( number of slots in container )) × xiv)
fullness of a slot = number of items in slot / max stack size for this type of item
Example: 300 blocks in a dispenser (which has 9 slots), where each cake stacks to a maximum of 64 has a 300 full-stack-equivalent. This produces an output with a signal force of 8:

one + ((300 items / 64 items per slot) / 9 slots) × fourteen = 8.292, floored is eight

Calculating items from signal strength
It tin be useful in redstone circuits to apply containers with comparators to create signals of a specific strength. The number of items required in a container to produce a signal of desired strength is calculated every bit follows:
items required = max( desired indicate strength , roundup(( total slots in container × 64 / xiv) × (desired signal strength − one)))
Example: To use a furnace (which has 3 slots) to create a strength 9 point, players need 110 items:

max(9, (3×64/14) × (9−1)) = 109.714, rounded up is 110

Miscellaneous [ ]

Comparators used to measure containers.

Some non-container blocks tin can too exist measured by a redstone comparator:

Beehive and Bee nest
A hive or nest outputs a signal forcefulness equal to the amount of dear in the hive/nest.
Cake
A cake outputs a indicate strength relative to the amount of block remaining. Each piece is worth 2 signal strength, with 7 total slices, for an output of 14 for a full cake.

Cauldron signal strength

Cauldron
A cauldron outputs different signal strengths depending on how much water is inside. From completely empty to completely total, the output values are 0, ane, 2, and 3. If lava is inside, the forcefulness is e'er 3.

Composter signal strength

Composter
A composter outputs unlike signal strengths depending on the level inside. From completely empty to completely full, the output values are 0, 1, 2, 3, 4, 5, 6, 7 and 8.
Control Block
A control block stores the "success count" of the last command executed, which represents the number of times the most recently used control of this control cake succeeded. A "success" is defined past the control's success conditions: if a scarlet error bulletin is returned in the chat, the command was not successful.
Most commands can succeed once per execution, just sure commands (such as those that accept players as arguments) tin succeed multiple times, and the comparator outputs the number of times information technology succeeded (maximum 15 when sent to redstone dust, just in the code is able to get up to 32-scrap integer limit, and tin can be used in contraptions with no redstone dust with those values).
A command cake continues to store the success count of the last command executed until information technology executes its command once again, thus the comparator continues to output the aforementioned indicate strength even later the command block is no longer being activated (it doesn't turn off when the signal to the command cake turns off).
End Portal Frame
An terminate portal frame outputs a full signal of 15 if it contains an eye of ender and zero otherwise.

A comparator tin can mensurate the presence and rotation of an detail frame's contents.

Item Frame
A comparator tin measure the state of an item frame's contents. An detail frame comparator outputs 0 if the particular frame is empty, or i to eight for whatsoever particular depending on its rotation: ane at initial placement, plus i for each 45° of rotation for a maximum of viii.
For an item frame that holds a map, a unit of rotation is ninety° instead of 45°, but a comparator still outputs ability levels i to eight. Information technology takes 2 full rotations to cycle through all comparator outputs, and each orientation of the map corresponds to two output levels that differ by 4.
The comparator must be placed behind the cake the detail frame is attached to, facing away from the item frame. The block must be a full block, and the particular frame cannot be submerged in water. Having a sign in the same block every bit the item frame will forbid the frame from sending a signal every bit well.‌[ Java Edition only ]
Jukebox
A jukebox outputs a signal forcefulness indicating which music disc is currently playing. Run into the Minimum Items for Container Bespeak Strength table in a higher place.
Lectern
A lectern outputs a signal strength that depends on what page the actor is currently on (due east.g. a book with 15 pages powers i redstone level per page, or one with v pages emits 3 signal forcefulness per folio).
Respawn Anchor
A respawn anchor outputs a signal strength of 0, 3, seven, 11, or fifteen, depending on the "charged" value.
Sculk Sensor
A sculk sensor outputs a signal strength depending on the type of vibration that is detected.

Sounds [ ]

Generic [ ]

Java Edition:

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Block broken Blocks In one case the block has cleaved cake.wood.interruption subtitles.block.generic.break 1.0 0.viii 16
None [sound 1] Blocks Falling on the block with autumn damage block.wood.fall None [audio 1] 0.five 0.75 xvi
Block breaking Blocks While the block is in the process of beingness broken block.woods.hit subtitles.block.generic.hitting 0.25 0.5 16
Block placed Blocks When the block is placed cake.forest.place subtitles.block.generic.identify one.0 0.viii 16
Footsteps Blocks Walking on the cake block.forest.step subtitles.block.generic.footsteps 0.fifteen one.0 xvi
  1. a b MC-177082

Bedrock Edition:

Sound Source Description Resource location Volume Pitch
? Blocks Once the block has broken dig.wood 1.0 0.viii
? Blocks Falling on the cake with fall impairment fall.forest 0.4 1.0
? Blocks While the block is in the process of being cleaved hit.wood 0.23 0.5
? Blocks Jumping from the block leap.wood 0.12 1.0
? Blocks Falling on the block without fall damage land.wood 0.18 one.0
? Blocks Walking on the block step.wood 0.three 1.0
? Blocks When the block is placed utilize.woods 1.0 0.eight

Unique [ ]

Coffee Edition:

Sound Subtitles Source Description Resources location Translation cardinal Volume Pitch Attenuation
altitude
Comparator clicks Blocks Audio played when switching between comparison and subtraction modes block.comparator.click subtitles.block.comparator.click 0.25 ? 16

Data values [ ]

ID [ ]

Java Edition:

Name Identifier Grade Translation central
Redstone Comparator comparator Block & Particular block.minecraft.comparator
Name Identifier
Block entity comparator

Bedrock Edition:

Redstone Comparator Identifier Numeric ID Form Item ID[i ane] Translation key
Unpowered cake unpowered_comparator 149 Block & Ungiveable Item[i 2] Identical[i iii]
Powered cake powered_comparator 150 Cake & Ungiveable Item[i 4] Identical[i 5]
Detail comparator 522 Item item.comparator.name
  1. ID of block's direct particular form, which is used in savegame files and addons.
  2. Unavailable with /give command
  3. The block's direct particular class has the aforementioned id with the block.
  4. Unavailable with /requite control
  5. The block's directly item form has the same id with the block.
Proper noun Savegame ID
Block entity Comparator

Cake states [ ]

Java Edition:

Name Default value Allowed values Description
facing n e
due north
due south
w
The direction from the output side to the input side of the comparator,
or the opposite from the direction the actor faces while placing the comparator.
manner compare compare
subtract
Specifies the current manner of the redstone comparator.
powered imitation false
true
True if the redstone comparator is being powered.

Boulder Edition:

Proper name Metadata Bits Default value Allowed values Values for
Metadata $.25
Description
management 0x1
0x2
0 0
1
two
3
0
i
2
3
The direction from the output side to the input side of the comparator.
  • 0: Facing north.
  • i: Facing east.
  • 2: Facing south.
  • 3: Facing west.
output_lit_bit 0x8 false imitation
true
0
1
Truthful if the redstone comparator is being powered.
output_subtract_bit 0x4 false false
truthful
0
1
Specifies the current mode of the redstone comparator.

Block data [ ]

A redstone comparator has a block entity associated with it that holds boosted data about the block.

Java Edition:

  • Block entity data
    •  OutputSignal: Represents the strength of the analog signal output of this redstone comparator.


Bedrock Edition:

Meet Bedrock Edition level format/Block entity format.

Video [ ]

History [ ]

This section is missing information about Did MC-50242 also bear upon comparators?.

Delight expand the section to include this information. Farther details may be on the talk folio.

For a more in-depth breakup of changes to repeater textures and models, including a set of renders for each country combination, see /Asset history

Java Edition
Nov 24, 2012 Jeb stated that there may exist a "capacitor" in Minecraft.
Dec 27, 2012 Dinnerbone released pictures of the first version of the "comparator", stating it was a replacement for the "capacitor" idea that has variable, alternate inputs.
Jan 2, 2013 Dinnerbone released ane more than picture of the comparator. The picture itself showing a digital-to-analog converter, using the comparator equally the main cake.
1.5 13w01a Redstone Comparator (S) JE1.png Powered Redstone Comparator (S) JE1.png Subtracting Redstone Comparator (S) JE1.png Powered Subtracting Redstone Comparator (S) JE1.png Redstone Comparator (item) JE1 BE1.png Added redstone comparators.
Redstone comparators have 0 delay. At this point, block ID 149 was used for unpowered comparators, and block ID 150 for powered comparators.
13w01b A delay of one game tick (one2 redstone tick) has at present been added to redstone comparators to ready bugs.
The power to measure containers to redstone comparators has at present been added.
13w02a Redstone Comparator (S) JE2 BE1.png Powered Redstone Comparator (S) JE2 BE1.png Subtracting Redstone Comparator (S) JE2 BE1.png Powered Subtracting Redstone Comparator (S) JE2 BE1.png The advent of redstone comparators has now been changed - the top texture has changed to show quartz in the middle and the sides now utilize the smooth stone texture rather than the smooth stone slab side texture.
The algorithm for measuring containers has now been changed and so that redstone comparators output a signal with every bit few equally 1 particular in the container.
13w02b Redstone comparators now care for large chests every bit a unmarried container.
13w03a Redstone comparators now output success count of command blocks.
Redstone comparators now measure container minecarts on detector rails.
13w04a Redstone comparators at present measure jukeboxes.
13w05a Redstone comparators no longer cause abiding block updates. The delay has now been fabricated consistent, and side input no longer causes a pulse output.
Block 150 (later powered_comparator) is no longer used; powered state is at present represented past the 8s chip on block 149 (later unpowered_comparator).
13w05b Redstone comparator delay has at present been changed from 1 game tick (ane/2 redstone tick) to 2 game ticks (1 redstone tick).
13w09c The redstone indicate strength from a redstone comparator side by side to a brewing stand with three h2o bottles in it is now the same every bit ane with 3 h2o bottles and one ingredient in it.
ane.6.one 13w18a Redstone comparators now measure cauldrons and terminate portal frames.
1.8 14w04a Redstone comparators now measure out item frames.
14w10a The torches under redstone comparators take at present been shortened, which has changed the underside appearance from Redstone Comparator UNKVER1 (facing NWU).png Powered Redstone Comparator UNKVER1 (facing NWU).png Subtracting Redstone Comparator UNKVER1 (facing NWU).png Powered Subtracting Redstone Comparator UNKVER1 (facing NWU).png to Redstone Comparator UNKVER2 (facing NWU).png.
14w25a Redstone Comparator (S) JE3.png Powered Redstone Comparator (S) JE3.png Subtracting Redstone Comparator (S) JE3.png Powered Subtracting Redstone Comparator (S) JE3.png The torches on comparators are now subject to ambient apoplexy.
Comparators prepare to subtract mode appear to exist powered as well regardless of incoming power. The subtracting-merely model all the same exists and tin can be achieved through /setblock.
14w25b Subtracting Redstone Comparator (S) JE4.png Powered Subtracting Redstone Comparator (S) JE4.png The powered front torch when in subtraction way is now lower.
Comparators set to subtract by hand now appear normally once again.
14w28a Redstone comparators now measure cakes.
i.9 15w42a With the improver of the blaze pulverisation fuel slot, brewing stands now take v slots instead of four. Their original comparative power values from redstone comparators are listed below:
15w47a Redstone comparators' side inputs at present take power from redstone blocks.
1.13 17w47a All 3 IDs for the redstone comparator accept now been merged into one ID: comparator.
Redstone comparators now render their underside, which has changed their undersides from Redstone Comparator UNKVER2 (facing NWU).png to Redstone Comparator UNKVER3 (facing NWU).png.
Prior to The Flattening, these blocks' numeral IDs were 149 and 150, and the item's 404.
As a consequence, the formerly unused comparator ID is now technically used once again, due to both unpowered and powered versions beingness merged into a single comparator block ID.
1.xiv 18w43a Redstone Comparator (S) JE4.png Powered Redstone Comparator (S) JE4.png Subtracting Redstone Comparator (S) JE5.png Powered Subtracting Redstone Comparator (S) JE5.png Redstone Comparator (item) JE2 BE2.png The textures of redstone comparators have at present been changed.
19w02a Redstone comparators now mensurate lecterns.
19w03a Redstone comparators now measure composters.
19w12b Redstone comparators tin now be placed on glass, ice, glowstone and body of water lanterns.
1.15 19w34a Redstone comparators now measure how much honey is inside bee hives and bee nests.
one.xvi 20w06a The way to calculate the input signals of redstone comparators has at present been inverse.
20w11a The changes to the style of calculating the input signals of redstone comparators from 20w06a have now been reverted.
20w16a Redstone comparators now measure out Pigstep music discs in jukeboxes.
1.17 20w45a Redstone comparators at present measure Lava cauldrons.
20w46a Redstone comparators at present measure Pulverisation Snow Cauldron‌s.
1.18 21w41a Powered Redstone Comparator (S) JE5.png Powered Subtracting Redstone Comparator (S) JE6.png The texture of powered redstone comparator accept now been changed.
Upcoming Java Edition
1.19 22w13a Redstone conparator now generate as part of ancient city.
Pocket Edition Alpha
v0.14.0 build i Redstone Comparator (S) JE2 BE1.png Powered Redstone Comparator (S) JE2 BE1.png Subtracting Redstone Comparator (S) JE2 BE1.png Powered Subtracting Redstone Comparator (S) JE2 BE1.png [ verify ] Redstone Comparator (item) JE1 BE1.png Added redstone comparators.
Pocket Edition
1.0.0 blastoff 0.17.0.1 Redstone comparators now measure end portal frames.
1.0.5 alpha 1.0.5.0 Redstone comparators now output success count of command blocks.
ane.i.0 alpha 1.i.0.0 Redstone comparators now measure shulker boxes.
Bedrock Edition
1.2.0 beta 1.ii.0.2 Redstone comparators now measure jukeboxes.
Redstone comparators at present render their underside, which has changed their undersides from Redstone Comparator UNKVER1 (facing NWU).png to Redstone Comparator UNKVER3 (facing NWU).png
1.x.0 beta 1.x.0.iii Redstone Comparator (S) BE.png Powered Redstone Comparator (S) BE.png Subtracting Redstone Comparator (S) BE.png Powered Subtracting Redstone Comparator (S) BE.png Redstone Comparator (item) JE2 BE2.png The textures of redstone comparators have at present been changed.
1.eleven.0 beta ane.11.0.1 Redstone comparators now measure smokers, nail furnaces, lecterns and composters.
1.xviii.10 beta i.18.x.20 Powered Redstone Comparator (S) JE5.png Powered Subtracting Redstone Comparator (S) JE6.png The texture of powered redstone comparator have now been changed.
Legacy Panel Edition
TU19 CU7 1.12 Patch 1 ane.0.one Redstone Comparator (S) JE2 BE1.png Powered Redstone Comparator (S) JE2 BE1.png Subtracting Redstone Comparator (S) JE2 BE1.png Powered Subtracting Redstone Comparator (S) JE2 BE1.png [ verify ] Redstone Comparator (item) JE1 BE1.png Added redstone comparators.
TU31 CU19 ane.22 Patch 3 Redstone comparators can at present mensurate particular frames.
i.90 Redstone Comparator (S) BE.png Powered Redstone Comparator (S) BE.png Subtracting Redstone Comparator (S) BE.png Powered Subtracting Redstone Comparator (S) BE.png [ verify ] Redstone Comparator (item) JE2 BE2.png The textures of redstone comparators accept now been inverse.
New Nintendo 3DS Edition
0.ane.0 Redstone Comparator (S) JE2 BE1.png Powered Redstone Comparator (S) JE2 BE1.png Subtracting Redstone Comparator (S) JE2 BE1.png Powered Subtracting Redstone Comparator (S) JE2 BE1.png [ verify ] Redstone Comparator (item) JE2 BE2.png Added redstone comparators.

Redstone comparator "items" [ ]

The following content is transcluded from Technical blocks/Redstone Comparator.
Java Edition
1.five 13w01a Redstone comparators have extra, unobtainable item forms corresponding to their block IDs. They tin can be obtained via the /give command or inventory editors with numeric particular IDs 149 and 150.
1.vii.2 13w37a The straight item forms of redstone comparators take been removed from the game. They can no longer exist as items in any way, only equally placed blocks.
Pocket Edition Alpha
? Redstone comparators probably exist as an particular.

Appearances [ ]

Unpowered Comparator [ ]
Coffee Edition
1.5 13w01a Smooth Stone Slab (side texture) JE1 BE1.png The unpowered comparator item uses this texture in inventories, when held in showtime or third person view, as a dropped particular or when in an item frame
13w02a Off Redstone Comparator (texture) JE2 BE1.png The unpowered comparator detail now uses this texture in inventories, when held in first or 3rd person view, equally a dropped item or when in an item frame.
This is due to major texture storage changes in this version.
Powered Comparator [ ]
Java Edition
i.5 13w01a Smooth Stone Slab (side texture) JE1 BE1.png The powered comparator detail uses this texture in inventories, when held in first or 3rd person view, as a dropped item or when in an detail frame
13w02a On Redstone Comparator (texture) JE2 BE1.png The powered comparator detail now uses this texture in inventories, when held in kickoff or third person view, as a dropped detail or when in an detail frame.
This is due to major texture storage changes in this version.
Boulder Edition
? Smooth Stone (texture) JE1 BE1.png Powered comparators use this texture.[ii]
? Smooth Stone (texture) JE2 BE2.png Powered comparators use this texture.[three]

Names [ ]

Unpowered Comparator [ ]
Java Edition
  • 13w01a - 13w25b: [Has no divers name, rendering a minimum-length text box if highlighted]
  • 13w25c - 13w36b: tile.comparator.name

When given using the /give control, it is appear equally tile.comparator.proper name.

Powered Comparator [ ]
Java Edition
  • 13w01a - 13w25b: [Has no divers proper noun, rendering a minimum-length text box if highlighted]
  • 13w25c - 13w36b: tile.comparator.name

When given using the /give control, it is announced equally tile.comparator.proper noun.

Problems [ ]

Issues relating to "Redstone Comparator" are maintained on the bug tracker. Report issues at that place.

Trivia [ ]

  • Comparators are intentionally designed past Mojang to not emit redstone particles when powered, dissimilar redstone torches and repeaters.[iv]

References [ ]

  1. MC-64394 (resolved as "Works Every bit Intended")
  2. https://youtu.be/UgHbUFnr2NE?t=2m50s
  3. https://youtu.exist/Ib83drtXv6Y?t=3m40s
  4. MC-51692 (resolved every bit "Works As Intended")

How To Use A Redstone Comparator,

Source: https://minecraft.fandom.com/wiki/Redstone_Comparator

Posted by: robertscoge1939.blogspot.com

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